Textures
Textures shows the client’s pictures and converts your own pictures into the .dds format the game uses.
Sources
Section titled “Sources”- Game folder: every picture in
resource/textureof the packs (or of an unpacked client), one per name, the copy the client would load. Scrambled and.lsctextures open too. - Other folder: a folder of
.png,.jpg,.tga,.bmpor.ddsfiles. - One picture: open it, or drop it on the view.
What you can do
Section titled “What you can do”- Search, view at actual size or fitted.
- Save a picture as
.ddsin the format you choose. - Convert every picture of a folder to
.ddsat once.
Saved textures are downloaded. Put them into the client yourself (for packed clients, with IOP Manager).
