Anim Studio
Anim Studio puts animations on a character and lets you change them bone by bone.
Sources
Section titled “Sources”- The game folder: character model configs (
resource/model/animodel/), skeletons, meshes and animations, each in its own list. - An
.aniopened from disk, for example one exported from Blender.
What you can do
Section titled “What you can do”- Pick a model config or a skeleton as the character, add meshes to it.
- Open, join and retarget animations onto the character’s skeleton.
- Import motions from other formats onto the skeleton, such as MMD motions (
.vmd). - Pose bones: rotate (R) and move (G, mostly the root
Bip01); key the selected bone (K) or every bone (Shift+K); delete keys; undo and redo. - Play with speed (0.1× to 2×) and loop; start a new empty animation.
- Export: the animation is downloaded.
Known issue: a model that exists in both rs.iop and map.iop is listed twice.
