Skip to content

Anim Studio

Anim Studio puts animations on a character and lets you change them bone by bone.

  • The game folder: character model configs (resource/model/animodel/), skeletons, meshes and animations, each in its own list.
  • An .ani opened from disk, for example one exported from Blender.
  • Pick a model config or a skeleton as the character, add meshes to it.
  • Open, join and retarget animations onto the character’s skeleton.
  • Import motions from other formats onto the skeleton, such as MMD motions (.vmd).
  • Pose bones: rotate (R) and move (G, mostly the root Bip01); key the selected bone (K) or every bone (Shift+K); delete keys; undo and redo.
  • Play with speed (0.1× to 2×) and loop; start a new empty animation.
  • Export: the animation is downloaded.

Known issue: a model that exists in both rs.iop and map.iop is listed twice.