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Heroes

Heroes builds a hero the way the client does: body, gear, animations and effects.

The game folder (packs or an unpacked client).

  • Search the hero list and pick a hero. The first hero of a visit takes longest, because the model index is built then.
  • Watch the idle pose or training mode.
  • Tabs:
    • Gear: the hero’s weapon, armor, helmet and cloak, drawn with the client’s hair rules under helmets.
    • Moveset: the attacks and moves.
    • Skills: the skills of each gear slot.
    • Effects: the effects the hero uses.
    • Flow: every attack step by step: input, animation events, hits, attack attributes, then effects, sounds and buffs, with the checks.
  • Names come from the client’s text tables.