Heroes
Heroes builds a hero the way the client does: body, gear, animations and effects.
Sources
Section titled “Sources”The game folder (packs or an unpacked client).
What you can do
Section titled “What you can do”- Search the hero list and pick a hero. The first hero of a visit takes longest, because the model index is built then.
- Watch the idle pose or training mode.
- Tabs:
- Gear: the hero’s weapon, armor, helmet and cloak, drawn with the client’s hair rules under helmets.
- Moveset: the attacks and moves.
- Skills: the skills of each gear slot.
- Effects: the effects the hero uses.
- Flow: every attack step by step: input, animation events, hits, attack attributes, then effects, sounds and buffs, with the checks.
- Names come from the client’s text tables.
